Haha, really? I'm not familiar enough with JS to know, but I do trust you on this, I can tell you are a far more experienced programmer than me! Although I've recently learned about procedure values/first class functions and higher order programming and I'm intrigued by the possibilities, so I'm still willing to give JS a chance xD
I think I've heard about Qt before? I remember thinking "oh my god they named this thing cutie?!" xD Never worked with it though! Aaaaaand (I'm really ashamed to tell you this) but I know nothing about GUI application programming. Nothing. I've worked on web applications mostly, and the one time I used Python we didn't need a GUI, so. It might seem an appalling gap in my education (and it kind of is, imo) but I'm studying computer science (and automation) engineering so they're big on theory and design, but actual coding? Not as much as you'd think.
As for the texture randomizer, I don't think I'd need a GUI? Just a simple script I'd call from the shell? The basic idea is: - acquire the number of files+folders in my texture folder - draw a random number - check if the random number points to a file or a folder - if it's a file, then it's a texture -> open in PS - if it's a folder, then acquire the number of files in the folder, draw another random number -> open in PS It needs some refining but I think that's how I would go about it. Maybe it's not an efficient solution, but it should do the trick xD What do you think? C:
I hate clicking cause it strains my wrists Sadly, the pen tool does that. I love it, I do, but it's not easy on the wrists. But I only use my mouse, so maybe with a drawing pad it would be different? I don't know, really.
I think a lot of people have prejudices against Exclusion as a layer mode, because of that oooold trend of blue exclusion layers which ruined many icons back then xD YES! That's the very reason we're all wary of exclusion layers, too many painful memories xD
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I think I've heard about Qt before? I remember thinking "oh my god they named this thing cutie?!" xD Never worked with it though! Aaaaaand (I'm really ashamed to tell you this) but I know nothing about GUI application programming. Nothing. I've worked on web applications mostly, and the one time I used Python we didn't need a GUI, so. It might seem an appalling gap in my education (and it kind of is, imo) but I'm studying computer science (and automation) engineering so they're big on theory and design, but actual coding? Not as much as you'd think.
As for the texture randomizer, I don't think I'd need a GUI? Just a simple script I'd call from the shell? The basic idea is:
- acquire the number of files+folders in my texture folder
- draw a random number
- check if the random number points to a file or a folder
- if it's a file, then it's a texture -> open in PS
- if it's a folder, then acquire the number of files in the folder, draw another random number -> open in PS
It needs some refining but I think that's how I would go about it. Maybe it's not an efficient solution, but it should do the trick xD What do you think? C:
I hate clicking cause it strains my wrists
Sadly, the pen tool does that. I love it, I do, but it's not easy on the wrists. But I only use my mouse, so maybe with a drawing pad it would be different? I don't know, really.
I think a lot of people have prejudices against Exclusion as a layer mode, because of that oooold trend of blue exclusion layers which ruined many icons back then xD
YES! That's the very reason we're all wary of exclusion layers, too many painful memories xD